Player 1 Controls = W or S Keys

Player 2 Controls = Up or Down Arrow Keys

Pause = P Key

Main Menu can toggle between 1-2 Player Options. Leaving a Player name blank will result in an AI controlled player with some imperfections in movement.

Game Update (Jan 31):

Fixed bugs with Rematch Button and Main Menu Button on Win Screen

- Fixed scaling issue on UI of Win Screen

Game Update (Jan 30th):

- Added Match Point Setting On Title Screen (ranges from 1-50 defaulting at 10 with any non 1-50 integer value)

- Added improved communication on Title Screen

- Added a 3 second timer before ball is launched

- Ball starts off slower at the beginning and gains velocity the more it bounces

- Added a Reset Ball button at the top of the screen to reset the ball incase of infinite loop

- Added a Win Screen that will pop up when one of the players reaches the Max Point Score

Known Bugs:

- Rematch Button seems to be broken

- Main Menu Button on Win Screen not functioning properly.

Info:

Prepping myself for the Unity Professional Programmer's Certification, I figured it would be nice to build a few games to work on those necessary skills. So I am tackling the 20 Game Challenge until I go write the certification exam.

So my first game choice is Pong.

Comments

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I probably shouldn't be proud I beat the AI early on I got a little worried lol. Very nice clean concise UI great job on the remake :)

Thanks. I didn't want to make the AI enemy perfect, so I added a bit of random variance with its movement. Thank you overall :D

just checked out the 20 game challenge page, looks pretty epic man 😀. Did you choose your 20 yet? More importantly your final game? 

Looks like some challenging but awesome games on the hard end. 

Look forward to seeing  your progress 😀

Thanks man. I'm going to see what I can do in this month since I have my big test at the end for the Unity Professional Programmer's Certification. I'm picking them as I go. My next one is Breakout since my g/f wants to do the other one with me when we both have time in our schedules.