Nice game! I really enjoy how quick and satisfying it is to play. The only thing I felt was missing was an indication of which tile the enemy will move into. In level 21 the enemy faces west but moves north, which makes it guesswork to solve that puzzle first try.
If it were to be expanded, perhaps a scoring system could reward minimal energy use.
Thank you. Yeah, that one I forgot to set the starting facing direction. My bad. Making note of that now to change after the voting period is done. Yeah, a scoring system would be cool!
What do you mean by "but not properly"? If your character actions run out, it restarts the level but still loses the time. If the time at the top runs out, you should see an end screen after some explosions (self destruct) and then get prompted to restart. At least that is the intention. I still have a few hours before this jam is due. I'll look into it if there's a bugged out level.
I upped the countdown time to 5 minutes instead of 3 and added a notification at the top of what Level number you are on. I'm hoping the level number will help with communication of bugs like this.
You can also press "R" to reload the level, but the countdown timer still continues.
If you decide to play it again and run into any issues, please do not hesitate to message me. Thanks for trying it out!
The issue I had was after the self destruct, the game restarts, but the main countdown resets to about 10 seconds or so, where you can get through about 2-3 levels when it runs down. It doesn't reselfdestruct, you just can't complete the level you are on. You can restart that level, but the timer is less than 0 at that point.
← Return to game
Comments
Log in with itch.io to leave a comment.
Nice game! I really enjoy how quick and satisfying it is to play. The only thing I felt was missing was an indication of which tile the enemy will move into. In level 21 the enemy faces west but moves north, which makes it guesswork to solve that puzzle first try.
If it were to be expanded, perhaps a scoring system could reward minimal energy use.
The a cappella sfx are a fun touch :) love it!
Thank you. Yeah, that one I forgot to set the starting facing direction. My bad. Making note of that now to change after the voting period is done. Yeah, a scoring system would be cool!
Cool puzzles!
Thanks! If I had more time, there would be more variations of the game elements. I hope you had fun!
I got an update that this was out. If time runs out, the game restarts, but not properly, not giving much time, which runs out then you are stuck.
What do you mean by "but not properly"? If your character actions run out, it restarts the level but still loses the time. If the time at the top runs out, you should see an end screen after some explosions (self destruct) and then get prompted to restart. At least that is the intention. I still have a few hours before this jam is due. I'll look into it if there's a bugged out level.
I upped the countdown time to 5 minutes instead of 3 and added a notification at the top of what Level number you are on. I'm hoping the level number will help with communication of bugs like this.
You can also press "R" to reload the level, but the countdown timer still continues.
If you decide to play it again and run into any issues, please do not hesitate to message me. Thanks for trying it out!
The issue I had was after the self destruct, the game restarts, but the main countdown resets to about 10 seconds or so, where you can get through about 2-3 levels when it runs down. It doesn't reselfdestruct, you just can't complete the level you are on. You can restart that level, but the timer is less than 0 at that point.
Bug should be fixed now. Thanks for the information ;). There was a variable I forgot to reset.